
Ragnar Darkstar
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Posted - 2008.07.14 03:02:00 -
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Quote: 2.4. KILL MISSIONS
Well, what's there to be said ? Go in, kill stuff, optionally you might be asked to collect some item from one of the killed ships or structures and return it to the agent. Sounds simple, but it's also the most dangerous mission type around. At the same time, it's also the most lucrative type too, offering the greatest rewards both directly (ISK and Loyalty Points), but also indirectly, in form of bounties, loot, salvage, ocasionally tags or alloys instead of bounties... all from the wrecks of the destroyed enemies.
While the direct rewards (ISK and LP) might vary according to agent division, skills, standings and system security rating, all of the indirect rewards are almost identical (except for the normal randomness) for a certain mission. Also, the secondary/indirect rewards are usually much higher than the direct rewards, and because of that, highsec "kill mission" running is the favourite ISK-making activity of a lot of pod pilots. Another reason is that it only requires skills you could also use in PVP combat, so it's even more of an incentive.
There's a lot to be said about missions, skills you might need and so on and so forth, and I simply lack the space to even begin describing it. It is best if you head over the missions subforum and read the things in there, maybe ask your own questions too.
Even if pilots were able to complete some L4 missions solo in ships as small as assault frigates, they were experts, and it still took a long time. You usually want to fly a frigate only in L1s, a cruiser in L2s, a battlecruiser in L3s and battleships in L4s. It's not a strict rule, but more of a general guideline, and feel free to either experiment or ask around about alternatives.
It often gets asked which ship to use for each level. Generally, the easiest progression for the new player is the Caldari missile ship tree. Missiles are the easiest weapon to use with low skillpoints, having excellent range and stopping power despite low skills. In addition, they can do all damage types, so you can customize your damage to each rat's weakness. The progression of ships in this tree is as follows:
Frigate - Kestrel (use for lvl 1 missions) Cruiser - Caracal (use for lvl 2 missions) Battlecruiser - Drake (use for lvl 3 missions) Battleship - Raven (use for lvl 4 missions) Tech II/Faction - Caldari Navy Raven (CNR), Golem, Nighthawk (use for lvl 4 missions)
In following this path you can focus on missile skills for damage and shield skills for tank. YOu can ignore gunnery and armor tanking skills. Once you get to battlecruiser train your light drone skills. Add medium drone skills when you start to fly battleships. Use the tacked thread in the ships and modules section to get specific pve fits for each ship.
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